We designed eight products we run daily.
We know what earns trust.

MoonFlight, MoonBeauty, MoonLinks — different markets, different users, the same discipline behind every screen. We design products we then have to live with in production. That changes what we prioritize.

8Products designed & operated
8Design systems in production
4Market verticals
2022Est. Prague

Three teams that need design done right.

LAUNCHING

Founders building their first product

The idea is strong. The engineering plan is clear. But the product needs to look and feel like something a user can trust. First impressions aren't second chances — and early design mistakes compound as the product grows.

SCALING

Products that have outgrown their original identity

Version one worked. Now you have five developers adding screens without a shared system. Inconsistency is creeping in. Users notice before you do. You need a design system that grows with the product, not against it.

NO DESIGN TEAM

Engineering-led companies that need design capability

Your engineers build well. Design gets delegated to whoever has time. The result is a product that works but doesn't convert, retain, or communicate trust. We become your design team until you're ready to hire one.

If the design is holding the product back — let's fix it.

Book 30 minutes

Design that works
before it looks good.

Brand identity system

Logo, color system, typography, voice, and usage guidelines. A brand that communicates before the user reads a word.

Information architecture

Before any pixels: structure. Navigation, hierarchy, content prioritization — mapped to how users actually think.

User research & testing

We talk to users before we design for them. Assumptions tested early are cheap. Assumptions tested after launch are expensive.

UI design system

Components, tokens, patterns, dark/light modes. Built to scale with your engineering team, not fight it.

Mobile-first design

Designed for the smallest screen first, then expanded. Because most of your users are on a phone.

Interactive prototypes

Click-through prototypes before development starts. Test the flow before paying to build it.

Developer handoff

Specs, assets, annotations, and component documentation. Developers build from clarity, not from interpretation.

Conversion & retention focus

Design decisions connected to business metrics. We ask what the screen needs to do, then design it to do that.

One engagement.
Eight disciplines.

You don't coordinate a roster of freelancers. You get one cross-functional team with a single delivery manager answering to you. Engineering, design, QA, marketing, and executive oversight — fully handled.

CTO

Technical Director

Architecture decisions, code quality, technical strategy. The engineering starts and stops here.

PDM

Delivery Manager

Your single point of contact. Scope, timeline, and budget — owned by one person.

DEV ×2

Senior Developers

Two senior engineers on every build. No juniors carrying the core product.

UX/UI

Product Designer

Design grounded in user research. Prototyped, tested, then built — not decorated after.

QA

QA Engineer

Testing before your users ever see it. Bugs caught in staging, not in production.

MKT

Marketing Specialist

Go-to-market strategy and analytics built alongside the product, not bolted on after launch.

CEO

Account Director

Executive oversight on every engagement. When escalation is needed, it reaches a decision-maker within hours.

● ON-SITE VISITS

We come to you — if that helps.

When it makes sense, we visit your location before writing a single line of code. We sit with your team, watch how the business actually runs, and talk to the people who live in the problem every day. It's not a sales call. It's a listening exercise. The domain understanding you get from two days on-site takes months to build over video calls — and it shows in the product.

Products we designed and operate daily.

Design tested in production, by real users, in real markets. We maintain these — so every design decision has consequences.

MoonFlight screenshot
LIVE TRAVEL · CONCIERGE

MoonFlight

Premium airport concierge for Vietnam. E-Visa, Meet & Greet, VIP Lounge.

2026 · 4 LANGUAGES · 4 AIRPORTS


MoonBeauty screenshot
LIVE SAAS · BEAUTY CRM

MoonBeauty

CRM for beauty salons. Appointments, staff, finances, AI features.

2024 · CZ · VN MARKETS


Four phases. Research before pixels, always.

01
DISCOVER 1–2 weeks
WE DOAudit existing work, talk to users, understand business goals, review competitors. Design without context is decoration.
YOU GETResearch summary, competitive audit, design direction brief.
02
STRATEGY 1 week
WE DOBrand positioning, visual direction, design principles. The decisions that constrain everything that follows.
YOU GETVisual direction deck, brand principles, approved direction to move forward.
03
SYSTEM 3–6 weeks
WE DOBuild the design system: components, tokens, patterns, and the full UI. Prototyped and tested before handoff.
YOU GETComplete design system, interactive prototype, tested flows.
04
HANDOFF 1–2 weeks
WE DOSpecs, assets, usage guidelines, developer documentation. Everything your team needs to build from the design without interpretation.
YOU GETFigma files, exported assets, component specs, handoff documentation.

Design scope is defined by what the product needs — not by hours.

A brand identity for a new product is different from a design system rebuild for an existing one. We scope after we understand what you actually need.

01

Discovery audit

Fixed-price engagement to assess existing design, user research gaps, and what the product needs to communicate. A clear brief before any design work starts.

02

Scoped design sprint

Brand identity, design system, or full product design — agreed scope, agreed deliverables, agreed price. No open-ended retainers.

03

Ongoing design partner

After the system is in place, many clients keep us on for iteration, new feature design, and design QA during development.

The honest answers.

Practical questions.

Tell us about your product.

Eight products designed, shipped, and operated. If you need design that holds up in production — not just in a presentation — we know how to build it.

REPLY IN 4 BUSINESS HOURS · NO SALES PIPELINE · MAYBE WE SAY NO